You follow the other men, do as you're told, watch as they have all the fun for you, and then sit through another gruesomely po-faced cutscene in which men shout at other men about how incredibly serious the situation is right now.Īt the end of my first three hours I wondered if it would improve. But by jimminy, it's shouted at you that they are.ĭespite peculiar promises of such significant changes in this latest branch of the infinite franchise, it runs exactly the same as they always do. Quite how this makes them different from every other elite fighting force that comes before is never made clear.
Throughout this insultingly gormless rickety rollercoaster ride, you run into rooms shooting everyone, press F to breach something, press F to catch someone, press F to reprogramme the missile computers, and then run out again shooting everyone. Why? Because they JUST ARE, QUESTION-PERSON. Ghosts are, we're told, an elite fighting force more elite than all the other elite fighting forces we've played as before. But now the single player campaign is finished, here's wot I think: If you haven't read my thoughts on the first three hours of Call Of Duty: Ghosts, it's worth looking through those first.